Division 2 Boosting part for me is the way from Fogingsam's blog

Division 2 Boosting part for me is the way they break the encounter with the money earnings although I have problems with games that are mobile. It breaks any sort of immersion the programmers could had managed to bring me. I recall that I'm nothing more and a client, and a player. Imagine you are reading a book and suddenly, the book closes and ask you more money to read. That seems absurd. Why nobody see that in videogames? I understand (or at least, more readily accept) this kind of microtransactions in games like candies crush. But a rpg? In a story? It has no sense at all.

Perhaps I'm The Division 2 Boosting I would rather pay to get a match and get it then possess these pay walls. I have tried a different mobile games and the moment I hit on that pay wall I downloaded. No game would be well worth the nickle and diming they do and my attention span is missing in the wait period. No thank you, keep you for if gems are required by everything phone games.What is used? I hate these games which have multiple currencies - one that is useless but you gather in droves, and one that's useful, but you must buy with real money.As long as enough men and women give them cash no additional games will be manufactured. This kind of business has to die to let them realize that's nothing entertainingly to cover more than a complete price for a match.

I refuse to play with another mobile game since I got burned by these mobile games that you could just play for so long before you could not play any longer until a certain amount of time has passed unless you want to pay real money just to continue playing. Yeah, I am not interested in any mobile game just due to the time-gated games, I do not care who makes it. Screw people programmers who wish to create games that are mobile their sole business model and that. Yeah, I have a phone and no your sport can not be on it.If these companies need us gamers to choose the mobile gambling seriously, why can't they simply make good games.I remember The Elder Scrolls Blades called Oceanhorn that was originally made for mobile devices and that I honestly enjoyed playing it. You paid the first price (~10$ iirc) and you obtained a complete game with no more monetization what so ever.If those AAA businesses want us to respect mobile gaming they have to perform at least that what Oceanhorn did.

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By Fogingsam
Added Apr 15



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